Open 3D Engine GameStateSamples Gem API Reference  24.09
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GameStateSamples::GameStateMainMenu Class Reference

Game state that is active while displaying the main game menu (or another front-end menu). More...

#include <GameStateMainMenu.h>

Inherits GameState::IGameState, and ISystemEventListener.

Public Member Functions

 AZ_CLASS_ALLOCATOR (GameStateMainMenu, AZ::SystemAllocator)
 
 AZ_RTTI (GameStateMainMenu, "{53EB59EC-77F1-4C8E-AC5F-B2A94F15AF31}", IGameState)
 
 GameStateMainMenu ()=default
 Default constructor.
 
 ~GameStateMainMenu () override=default
 Default destructor.
 

Protected Member Functions

void OnPushed () override
 GameState::GameState::OnPushed
 
void OnPopped () override
 GameState::GameState::OnPopped
 
void OnEnter () override
 GameState::GameState::OnEnter
 
void OnExit () override
 GameState::GameState::OnExit
 
void OnUpdate () override
 GameState::GameState::OnUpdate
 
void OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override
 ISystemEventListener::OnSystemEvent
 
virtual void RefreshLevelListDisplay ()
 Refresh the list of levels displayed in the main menu.
 
virtual void LoadGameOptionsFromPersistentStorage ()
 Load options from persistent storage, which is done upon first entry into the main menu.
 
virtual void LoadMainMenuCanvas ()
 
virtual void UnloadMainMenuCanvas ()
 
virtual const char * GetMainMenuCanvasAssetPath ()
 

Protected Attributes

AZStd::unique_ptr< GameStateLocalUserLobbym_localUserLobbySubState
 
AZ::EntityId m_mainMenuCanvasEntityId
 
bool m_shouldRefreshLevelListDisplay = false
 

Detailed Description

Game state that is active while displaying the main game menu (or another front-end menu).

Member Function Documentation

◆ LoadMainMenuCanvas()

void GameStateSamples::GameStateMainMenu::LoadMainMenuCanvas ( )
inlineprotectedvirtual

Convenience functions to load and unload the main game menu UI canvas.


The documentation for this class was generated from the following files: