Open 3D Engine GameStateSamples Gem API Reference  24.09
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GameStateSamples::GameStateOptionsMenu Class Reference

Game state that is active while displaying the game's options menu. More...

#include <GameStateOptionsMenu.h>

Inherits GameState::IGameState.

Public Member Functions

 AZ_CLASS_ALLOCATOR (GameStateOptionsMenu, AZ::SystemAllocator)
 
 AZ_RTTI (GameStateOptionsMenu, "{2441BA71-8AD2-47A1-92BB-478ED74ACE63}", IGameState)
 
 GameStateOptionsMenu ()=default
 Default constructor.
 
 ~GameStateOptionsMenu () override=default
 Default destructor.
 

Protected Member Functions

void OnPushed () override
 GameState::GameState::OnPushed
 
void OnPopped () override
 GameState::GameState::OnPopped
 
void OnEnter () override
 GameState::GameState::OnEnter
 
void OnExit () override
 GameState::GameState::OnExit
 
virtual void SaveGameOptionsToPersistentStorage ()
 Save game options to persistent storage, which is done upon exiting the options menu.
 
virtual void LoadOptionsMenuCanvas ()
 
virtual void UnloadOptionsMenuCanvas ()
 
virtual void RefreshOptionsMenuCanvas ()
 
virtual void SetOptionsMenuCanvasDrawOrder ()
 
virtual const char * GetOptionsMenuCanvasAssetPath ()
 

Protected Attributes

AZStd::shared_ptr< GameOptionsm_gameOptions
 The game options object.
 
AZ::EntityId m_optionsMenuCanvasEntityId
 Id of the UI canvas being displayed.
 

Detailed Description

Game state that is active while displaying the game's options menu.

Member Function Documentation

◆ LoadOptionsMenuCanvas()

void GameStateSamples::GameStateOptionsMenu::LoadOptionsMenuCanvas ( )
inlineprotectedvirtual

Convenience functions to load, unload, and refresh the options menu UI canvas.


The documentation for this class was generated from the following files: