Open 3D Engine GradientSignal Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, SurfaceData::SurfaceDataModifierRequestBus::Handler, LmbrCentral::DependencyNotificationBus::Handler, LmbrCentral::ShapeComponentNotificationsBus::Handler, and GradientSurfaceDataRequestBus::Handler.
Public Member Functions | |
AZ_COMPONENT (GradientSurfaceDataComponent, GradientSurfaceDataComponentTypeId) | |
GradientSurfaceDataComponent (const GradientSurfaceDataConfig &configuration) | |
void | Activate () override |
void | Deactivate () override |
bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
void | ModifySurfacePoints (AZStd::span< const AZ::Vector3 > positions, AZStd::span< const AZ::EntityId > creatorEntityIds, AZStd::span< SurfaceData::SurfaceTagWeights > weights) const override |
void | OnCompositionChanged () override |
Friends | |
template<typename , typename > | |
class | LmbrCentral::EditorWrappedComponentBase |