Open 3D Engine GradientSignal Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GradientSignal::MixedGradientLayer Class Referencefinal

Public Types

enum class  MixingOperation : AZ::u8 {
  Initialize = 0 , Multiply , Add , Subtract ,
  Min , Max , Average , Normal ,
  Overlay , Screen
}
 

Public Member Functions

 AZ_CLASS_ALLOCATOR (MixedGradientLayer, AZ::SystemAllocator)
 
 AZ_RTTI (MixedGradientLayer, "{957264F7-A169-4D47-B94C-659B078026D4}")
 
const char * GetLayerEntityName () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_enabled = true
 
MixingOperation m_operation = MixingOperation::Average
 
GradientSampler m_gradientSampler
 

The documentation for this class was generated from the following file: