Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, BookmarkManagerRequestBus::Handler, and BookmarkNotificationBus::MultiHandler.
Public Member Functions | |
AZ_COMPONENT (BookmarkManagerComponent, "{A8F08DEA-0F42-4236-9E1E-B93C964B113F}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
bool | CreateBookmarkAnchor (const AZ::Vector2 &position, int bookmarkIndex) override |
void | RegisterBookmark (const AZ::EntityId &bookmarkId) override |
void | UnregisterBookmark (const AZ::EntityId &bookmarkId) override |
bool | IsBookmarkRegistered (const AZ::EntityId &bookmarkId) const override |
AZ::EntityId | FindBookmarkForShortcut (int shortcut) const override |
bool | RequestShortcut (const AZ::EntityId &bookmarkId, int quickIndex) override |
void | ActivateShortcut (int index) override |
void | JumpToBookmark (const AZ::EntityId &bookmarkId) override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |