Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <GeometryBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = AZ::EntityId |
Public Member Functions | |
virtual void | OnPositionChanged (const AZ::EntityId &, const AZ::Vector2 &) |
Emitted when the position of the entity changes in the scene. | |
virtual void | OnBoundsChanged () |
virtual void | OnProxyAnimationBegin () |
virtual void | OnProxyAnimationEnd () |
virtual void | OnOffsetBy ([[maybe_unused]] const AZ::Vector2 &offset) |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
GeometryNorifications Notifications regarding changes to an entity's geometry.