Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <GeometryBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = AZ::EntityId |
Public Member Functions | |
virtual AZ::Vector2 | GetPosition () const =0 |
Get the position of the entity in scene space. | |
virtual void | SetPosition (const AZ::Vector2 &)=0 |
Set the entity's position in scene space. | |
virtual void | SignalBoundsChanged ()=0 |
virtual void | SetIsPositionAnimating (bool animating)=0 |
virtual void | SetAnimationTarget (const AZ::Vector2 &targetPoint)=0 |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
GeometryRequests Informational requests serviced by the Geometry component.