Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A component that gives a visual coordinates and a size. More...
#include <GridComponent.h>
Inherits AZ::Component, GridRequestBus::Handler, and SceneMemberRequestBus::Handler.
Public Member Functions | |
AZ_COMPONENT (GridComponent, "{A9EFFA4B-1002-4837-B3EA-C596A14B2172}") | |
void | Activate () override |
void | Deactivate () override |
void | SetMajorPitch (const AZ::Vector2 &pitch) override |
AZ::Vector2 | GetMajorPitch () const override |
void | SetMinorPitch (const AZ::Vector2 &position) override |
AZ::Vector2 | GetMinorPitch () const override |
void | SetMinimumVisualPitch (int minimum) override |
int | GetMinimumVisualPitch () const override |
void | SetScene (const AZ::EntityId &sceneId) override |
void | ClearScene (const AZ::EntityId &oldSceneId) override |
void | SignalMemberSetupComplete () override |
AZ::EntityId | GetScene () const override |
Protected Attributes | |
AZ::EntityId | m_scene |
AZ::Vector2 | m_majorPitch |
AZ::Vector2 | m_minorPitch |
int | m_minimumVisualPitch |
A component that gives a visual coordinates and a size.