Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Base class for internal Node Layouts to help deal with some book keeping. More...
#include <NodeLayoutComponent.h>
Inherits AZ::Component, and NodeLayoutRequestBus::Handler.
Inherited by GraphCanvas::CommentNodeLayoutComponent, GraphCanvas::GeneralNodeLayoutComponent, GraphCanvas::NodeGroupLayoutComponent, and GraphCanvas::WrapperNodeLayoutComponent.
Public Member Functions | |
AZ_COMPONENT (NodeLayoutComponent, "{D3152CCC-1C6D-4E95-829D-0441002440AB}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
QGraphicsLayout * | GetLayout () override |
Protected Member Functions | |
template<class T > | |
T * | GetLayoutAs () |
template<class T > | |
const T * | GetLayoutAs () const |
Protected Attributes | |
QGraphicsLayout * | m_layout |
Base class for internal Node Layouts to help deal with some book keeping.