Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits GeometryNotificationBus::MultiHandler, and AZ::SystemTickBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (NodeNudgingController, AZ::SystemAllocator) | |
NodeNudgingController (const GraphId &graphId, const AZStd::unordered_set< NodeId > &rootElements) | |
void | SetGraphId (const GraphId &graphId) |
void | StartNudging (const AZStd::unordered_set< NodeId > &fixedElements) |
void | FinalizeNudging () |
void | CancelNudging (bool animate=true) |
void | OnSystemTick () override |
void | OnPositionChanged (const AZ::EntityId &targetEntity, const AZ::Vector2 &position) override |
void | OnBoundsChanged () override |