Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <NodePropertyBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = AZ::EntityId |
Public Member Functions | |
virtual void | LockEditState (NodePropertyDisplay *propertyDisplay)=0 |
virtual void | UnlockEditState (NodePropertyDisplay *propertyDisplay)=0 |
virtual void | ForceLayoutState (NodePropertyLayoutState layoutState)=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
NodePropertiesRequestBus
These are requests that will modify the display state of the entire node. This will handle things like locking editing states in reaction to the mouse cursor, or forcing a layout state to a particular state.