Open 3D Engine GraphCanvas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GraphCanvas::PersistentIdComponent Class Reference

Inherits AZ::Component, PersistentIdRequestBus::Handler, PersistentMemberRequestBus::Handler, and SceneMemberNotificationBus::Handler.

Public Member Functions

 AZ_COMPONENT (PersistentIdComponent, "{57D546EE-C074-432E-A802-77CFC2E37AE7}", AZ::Component)
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
void OnSceneSet (const AZ::EntityId &graphId) override
 
void OnSceneMemberDeserialized (const AZ::EntityId &graphId, const GraphSerialization &serializationTarget) override
 
AZ::EntityId MapToEntityId () const override
 
PersistentGraphMemberId GetPreviousGraphMemberId () const override
 
PersistentGraphMemberId GetPersistentGraphMemberId () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflectContext)
 

The documentation for this class was generated from the following file: