Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, PersistentIdRequestBus::Handler, PersistentMemberRequestBus::Handler, and SceneMemberNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (PersistentIdComponent, "{57D546EE-C074-432E-A802-77CFC2E37AE7}", AZ::Component) | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
void | OnSceneSet (const AZ::EntityId &graphId) override |
void | OnSceneMemberDeserialized (const AZ::EntityId &graphId, const GraphSerialization &serializationTarget) override |
AZ::EntityId | MapToEntityId () const override |
PersistentGraphMemberId | GetPreviousGraphMemberId () const override |
PersistentGraphMemberId | GetPersistentGraphMemberId () const override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflectContext) |