Open 3D Engine GraphCanvas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GraphCanvas::TranslationRequests Class Reference

Requests to access the database. More...

#include <TranslationBus.h>

Inherits AZ::EBusTraits.

Classes

struct  Details
 

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void Restore ()
 Restores the database from all the assets.
 
virtual bool HasKey (const AZStd::string &)
 Returns true if they database has the specified key.
 
virtual bool Get (const AZStd::string &, AZStd::string &)
 Returns the text value for a given key.
 
virtual bool Add (const TranslationFormat &)
 Adds an entry into the database, returns true if there were any warnings while adding to the database.
 
virtual Details GetDetails (const AZStd::string &, const Details &)
 Get the details associated with a given key (assumes they are within a "details" object)
 
virtual void GenerateSourceAssets ()
 Generates the source JSON assets for all reflected elements.
 
virtual void DumpDatabase (const AZStd::string &)
 Stores the runtime database into a json file for debugging only.
 

Detailed Description

Requests to access the database.


The documentation for this class was generated from the following file: