Open 3D Engine GraphCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <WrapperNodeBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | BusIdType = AZ::EntityId |
Public Member Functions | |
virtual void | SetActionString (const QString &actionString)=0 |
virtual AZStd::vector< AZ::EntityId > | GetWrappedNodeIds () const =0 |
virtual void | WrapNode (const AZ::EntityId &nodeId, const WrappedNodeConfiguration &nodeConfiguration)=0 |
virtual void | UnwrapNode (const AZ::EntityId &nodeId)=0 |
virtual void | SetWrapperType (const AZ::Crc32 &wrapperType)=0 |
virtual AZ::Crc32 | GetWrapperType () const =0 |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
WrapperNodeLayoutRequests Requests that are serviced by a Wrapper Node Layout implementation.