Open 3D Engine GraphModel Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Node.h>
Inherits GraphModel::GraphElement, and AZStd::enable_shared_from_this< Node >.
Inherited by GraphModel::BaseInputOutputNode, and GraphModel::ModuleNode.
Classes | |
struct | SortSlotsBySubId |
Public Types | |
using | SlotDefinitionList = AZStd::vector< SlotDefinitionPtr > |
using | SlotMap = AZStd::map< SlotId, SlotPtr > |
using | ConstSlotMap = AZStd::map< SlotId, const SlotPtr > |
using | ExtendableSlotSet = AZStd::set< SlotPtr, SortSlotsBySubId > |
using | ExtendableSlotMap = AZStd::map< SlotName, ExtendableSlotSet > |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (Node, AZ::SystemAllocator) | |
AZ_RTTI (Node, "{274B4495-FDBF-45A9-9BAD-9E90269F2B73}", GraphElement) | |
Node (GraphPtr graph) | |
virtual void | PostLoadSetup (GraphPtr graph, NodeId id) |
virtual void | PostLoadSetup () |
virtual const char * | GetTitle () const =0 |
Returns the name that will be displayed as the title of the Node in the UI. | |
virtual const char * | GetSubTitle () const |
Returns the name that will be displayed as the sub-title of the Node in the UI. | |
virtual NodeType | GetNodeType () const |
NodeId | GetId () const |
Return the unique ID for this node in the containing graph. | |
uint32_t | GetMaxInputDepth () const |
Return the greatest distance, number of connected nodes, between this node and other root nodes. | |
uint32_t | GetMaxOutputDepth () const |
Return the greatest distance, number of connected nodes, between this node and other leaf nodes. | |
bool | HasSlots () const |
Return true if this node contains any slots. | |
bool | HasInputSlots () const |
Return true if this node contains any input slots. | |
bool | HasOutputSlots () const |
Return true if this node contains any output slots. | |
bool | HasConnections () const |
Returns true if the graph contains any connections referencing this node. | |
bool | HasInputConnections () const |
Returns true if the graph has any connections to input slots on this node. | |
bool | HasOutputConnections () const |
Returns true if the graph has any connections to output slots on this node. | |
bool | HasInputConnectionFromNode (ConstNodePtr node) const |
Returns true if any of the input slots on this node have direct or indirect connections to output slots on the specified node. | |
bool | HasOutputConnectionToNode (ConstNodePtr node) const |
Returns true if any of the output slots on this node have direct or indirect connections to input slots on the specified node. | |
bool | Contains (ConstSlotPtr slot) const |
Returns true if this node contains the specified slot. | |
const SlotDefinitionList & | GetSlotDefinitions () const |
Returns SlotDefinitions for all available Slots. | |
const SlotMap & | GetSlots () |
ConstSlotMap | GetSlots () const |
SlotPtr | GetSlot (const SlotId &slotId) |
Returns the slot with the given slotId, or nullptr if it doesn't exist. | |
ConstSlotPtr | GetSlot (const SlotId &slotId) const |
SlotPtr | GetSlot (const SlotName &name) |
ConstSlotPtr | GetSlot (const SlotName &name) const |
const ExtendableSlotSet & | GetExtendableSlots (const SlotName &name) |
Returns an ordered set of the extendable slots for a given SlotName, or an empty set if there are none. | |
int | GetExtendableSlotCount (const SlotName &name) const |
void | DeleteSlot (SlotPtr slot) |
virtual bool | CanDeleteSlot (ConstSlotPtr slot) const |
virtual SlotPtr | AddExtendedSlot (const SlotName &slotName) |
void | ClearCachedData () |
Clear any data that was cached for this node. | |
Public Member Functions inherited from GraphModel::GraphElement | |
AZ_CLASS_ALLOCATOR (GraphElement, AZ::SystemAllocator) | |
AZ_RTTI (GraphElement, "{FD83C7CA-556B-49F1-BACE-6E9C7A4D6347}") | |
GraphElement (GraphPtr graph) | |
GraphPtr | GetGraph () const |
Returns the Graph that owns this GraphElement. | |
GraphContextPtr | GetGraphContext () const |
Returns the GraphContext for this GraphElement. | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from GraphModel::GraphElement | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes | |
static const int | INVALID_NODE_ID = 0 |
Protected Member Functions | |
virtual bool | CanExtendSlot (SlotDefinitionPtr slotDefinition) const |
void | RegisterSlot (SlotDefinitionPtr slotDefinition) |
virtual void | RegisterSlots () |
void | CreateSlotData () |
Friends | |
class | Graph |
Additional Inherited Members | |
Protected Attributes inherited from GraphModel::GraphElement | |
AZStd::weak_ptr< Graph > | m_graph |
The abstract base class for every type of node in a Graph. It consists primarily of a set of Slots. There is no functionality here beyond managing the Slots and finding Connections. Any useful functionality must be provided by subclasses in the client context where the GraphModel framework is used.
Slots are divided into two main objects: a SlotDefinition and the actual Slot. The SlotDefinition contains the predefined description of each slot that the Node contains. This information is not saved with the Node data in the Graph because it is provided by the Node subclass itself (either hard-coded or reflected from some other source). The Slot is the functional part, and contains any data related to specific instance of the Node (for example, the default value of an Input Data Slot). This data is serialized with the Node. Whenever a Node is created, either directly or by serializing in, the Node class ensures that Slots are created for each SlotDefinition defined by the Node subclass.
Every Slot in the Node has a SlotId, which is unique within the context of the Node. A specific Slot in a spectific Node is called an Endpoint and is identified by a pairing of NodeId and SlotId.
Subclasses must call RegisterSlot() to define the Node's inputs and outputs, but it shouldn't need to serialize any of its own data. This base class's Slot lists are reflected for serialization, and that's all that should be needed in most cases.
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explicit |
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virtual |
Append a new slot to an extendable slot list. This is restricted such that
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virtual |
Check if the specified slot can be deleted, which is restricted by
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protectedvirtual |
Default implementation will prevent slots from being extended past the maximum allowed configuration, but the client could override this to impose additional restrictions
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protected |
Once a subclass is done calling RegisterSlot(), it can call this function to instantiate all the slot data. This should only be done when creating a new Node, not when loading a Node from serialize data (in that case Slot creation will be handled automatically by PostLoadSetup()).
void GraphModel::Node::DeleteSlot | ( | SlotPtr | slot | ) |
Delete the specified slot, which is only allowed on extendable slots. This method does nothing if the slot is not extendable.
int GraphModel::Node::GetExtendableSlotCount | ( | const SlotName & | name | ) | const |
Returns the number of extendable slots for a given SlotName. Will return -1 if the specified slot is not extendable.
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virtual |
Returns node type (general by default) which can be overriden for other types, such as wrapper nodes
SlotPtr GraphModel::Node::GetSlot | ( | const SlotName & | name | ) |
Returns the slot with the given SlotName, or nullptr if it doesn't exist. This is a simplified version for normal (non-extendable) slots. It is equivalent to calling GetSlot with the given SlotName and a subId of 0. If the slot is actually extendable, it will return the first indexed slot if it exists.
const SlotMap& GraphModel::Node::GetSlots | ( | ) |
Returns the map of all available Slots. For the generic case, there will be one Slot for every SlotDefinition in GetSlotDefinitions(). Additionally, for extendable slots there could be 0 or more Slots per SlotDefinition
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virtual |
An alternative to the above PostLoadSetup when the nodeId isn't already known (e.g. a deserialized node that has been copy/pasted)
Reimplemented in GraphModel::ModuleNode, and GraphModel::ModuleNode.
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virtual |
Initializion after the Node has been serialized in. This must be called whenever the default constructor is used. Sets the m_graph pointer and caches pointers to other GraphElements. It also ensures the loaded Slot data aligns with the defined SlotDefinitions.
Reimplemented in GraphModel::ModuleNode, GraphModel::GraphOutputNode, and GraphModel::GraphInputNode.
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protected |
Subclasses should call this function during construction to define its slots. The slot's name must be unique among all slots in this node.
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inlineprotectedvirtual |
Overridden by specific nodes to register their necessary slots This is called automatically by this Node base class when PostLoadSetup is called, which occurs after a Node has been deserialized. The derived classes are stil in charge of calling it in their Node(GraphPtr graph) constructor, since their overrides aren't accessible from the base class during construction.
Reimplemented in GraphModel::ModuleNode, GraphModel::GraphOutputNode, and GraphModel::GraphInputNode.