Open 3D Engine GraphModel Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Structure used to serialize the selection state for nodes and constructs so that it can be restored when loading and undoing operations. More...
#include <GraphCanvasMetadata.h>
Inherits GraphCanvas::ComponentSaveData.
Public Member Functions | |
AZ_RTTI (GraphCanvasSelectionData, "{FC18625B-1E97-415D-9832-B222DE054680}", GraphCanvas::ComponentSaveData) | |
AZ_CLASS_ALLOCATOR (GraphCanvasSelectionData, AZ::SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
bool | m_selected = {} |
Structure used to serialize the selection state for nodes and constructs so that it can be restored when loading and undoing operations.