Open 3D Engine GraphModel Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the main class for binding the node graph data to the UI provided by Graph Canvas. More...
#include <GraphController.h>
Inherits GraphCanvas::GraphModelRequestBus::Handler, GraphCanvas::SceneNotificationBus::Handler, GraphCanvas::EntitySaveDataRequestBus::Router, and GraphControllerRequestBus::Handler.
Public Member Functions | |
AZ_RTTI (GraphController, "{E8433794-4BAE-4B63-B5A5-6EE69DFF0793}") | |
GraphController (GraphModel::GraphPtr graph, AZ::EntityId graphCanvasSceneId) | |
GraphController (const GraphController &)=delete | |
GraphModel::GraphPtr | GetGraph () |
const GraphModel::GraphPtr | GetGraph () const |
const AZ::EntityId | GetGraphCanvasSceneId () const |
GraphCanvas::NodeId | AddNode (GraphModel::NodePtr node, AZ::Vector2 &sceneDropPosition) override |
bool | RemoveNode (GraphModel::NodePtr node) override |
AZ::Vector2 | GetPosition (GraphModel::NodePtr node) const override |
void | WrapNode (GraphModel::NodePtr wrapperNode, GraphModel::NodePtr node) override |
void | WrapNodeOrdered (GraphModel::NodePtr wrapperNode, GraphModel::NodePtr node, AZ::u32 layoutOrder) override |
void | UnwrapNode (GraphModel::NodePtr wrapperNode, GraphModel::NodePtr node) override |
bool | IsNodeWrapped (GraphModel::NodePtr node) const override |
void | SetWrapperNodeActionString (GraphModel::NodePtr node, const char *actionString) override |
GraphModel::ConnectionPtr | AddConnection (GraphModel::SlotPtr sourceSlot, GraphModel::SlotPtr targetSlot) override |
GraphModel::ConnectionPtr | AddConnectionBySlotId (GraphModel::NodePtr sourceNode, const GraphModel::SlotId &sourceSlotId, GraphModel::NodePtr targetNode, const GraphModel::SlotId &targetSlotId) override |
bool | AreSlotsConnected (GraphModel::NodePtr sourceNode, const GraphModel::SlotId &sourceSlotId, GraphModel::NodePtr targetNode, const GraphModel::SlotId &targetSlotId) const override |
bool | RemoveConnection (GraphModel::ConnectionPtr connection) override |
GraphModel::SlotId | ExtendSlot (GraphModel::NodePtr node, const GraphModel::SlotName &slotName) override |
GraphModel::NodePtr | GetNodeById (const GraphCanvas::NodeId &nodeId) override |
GraphModel::NodePtrList | GetNodesFromGraphNodeIds (const AZStd::vector< GraphCanvas::NodeId > &nodeIds) override |
GraphCanvas::NodeId | GetNodeIdByNode (GraphModel::NodePtr node) const override |
GraphCanvas::SlotId | GetSlotIdBySlot (GraphModel::SlotPtr slot) const override |
GraphModel::NodePtrList | GetNodes () override |
GraphModel::NodePtrList | GetSelectedNodes () override |
void | SetSelected (GraphModel::NodePtrList nodes, bool selected) override |
void | ClearSelection () override |
void | EnableNode (GraphModel::NodePtr node) override |
void | DisableNode (GraphModel::NodePtr node) override |
void | CenterOnNodes (GraphModel::NodePtrList nodes) override |
AZ::Vector2 | GetMajorPitch () const override |
void | SetThumbnailImageOnNode (GraphModel::NodePtr node, const QPixmap &image) override |
void | SetThumbnailOnNode (GraphModel::NodePtr node, ThumbnailItem *item) override |
void | RemoveThumbnailFromNode (GraphModel::NodePtr node) override |
This is the main class for binding the node graph data to the UI provided by Graph Canvas.
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override |
Adds a node to the Graph and creates the corresponding Graph Canvas UI elements
node | The node to add. This should be a freshly created Node that hasn't been added to the Graph yet. |
sceneDropPosition | The position in the Graph Cavnas scene where the Node was dropped |