Open 3D Engine LandscapeCanvas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LandscapeCanvas::EditorLandscapeCanvasComponent Class Reference

Inherits AzToolsFramework::Components::EditorComponentBase.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorLandscapeCanvasComponent, EditorLandscapeCanvasComponentTypeId, AzToolsFramework::Components::EditorComponentBase)
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 

Public Attributes

GraphModel::Graph m_graph
 

Protected Member Functions

AZ::Crc32 OnOpenGraphButtonClicked ()
 
AZStd::string GetOpenGraphButtonText () const
 

The documentation for this class was generated from the following file: