Open 3D Engine LandscapeCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <LandscapeCanvasBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual const LandscapeCanvasSerialization & | GetSerializedMappings ()=0 |
virtual void | SetDeserializedEntities (const AZStd::unordered_map< AZ::EntityId, AZ::EntityId > &entities)=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
LandscapeCanvasSerializationRequests Create/delete for handling our Graph Controllers
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pure virtual |
Get/set our serialized mappings of the Landscape Canvas Entities that correspond to GraphModel nodes that have been serialized