Open 3D Engine LandscapeCanvas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LandscapeCanvas::LandscapeCanvasSerializationRequests Class Referenceabstract

#include <LandscapeCanvasBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual const LandscapeCanvasSerializationGetSerializedMappings ()=0
 
virtual void SetDeserializedEntities (const AZStd::unordered_map< AZ::EntityId, AZ::EntityId > &entities)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

LandscapeCanvasSerializationRequests Create/delete for handling our Graph Controllers

Member Function Documentation

◆ GetSerializedMappings()

virtual const LandscapeCanvasSerialization& LandscapeCanvas::LandscapeCanvasSerializationRequests::GetSerializedMappings ( )
pure virtual

Get/set our serialized mappings of the Landscape Canvas Entities that correspond to GraphModel nodes that have been serialized


The documentation for this class was generated from the following file: