Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AudioPreloadComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | Load ()=0 |
Loads the default preload (specified in editor). | |
virtual void | Unload ()=0 |
Unloads the default preload (specified in editor). | |
virtual void | LoadPreload (const char *preloadName)=0 |
Loads the specified preload. | |
virtual void | UnloadPreload (const char *preloadName)=0 |
Unloads the specified preload. | |
virtual bool | IsLoaded (const char *preloadName)=0 |
Checks if a preload is loaded. | |
AudioPreloadComponentRequests EBus Interface Messages serviced by AudioPreloadComponents. Preloads are ATL controls that specify one or more assets to load. See AudioPreloadComponent for details.