Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::GeometrySystemComponent Member List

This is the complete list of members for LmbrCentral::GeometrySystemComponent, including all inherited members.

Activate() override (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponentprotected
AZ_COMPONENT(GeometrySystemComponent, "{53D0A293-63C8-420A-8FEE-B6BFBB804D7A}") (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponent
Deactivate() override (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponentprotected
GenerateCapsuleMesh(float radius, float height, AZ::u32 sides, AZ::u32 capSegments, AZStd::vector< AZ::Vector3 > &vertexBufferOut, AZStd::vector< AZ::u32 > &indexBufferOut, AZStd::vector< AZ::Vector3 > &lineBufferOut) override (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponentprotected
GeometrySystemComponent()=default (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponent
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponentinlineprotectedstatic
Reflect(AZ::ReflectContext *context) (defined in LmbrCentral::GeometrySystemComponent)LmbrCentral::GeometrySystemComponentstatic