Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_RTTI (SpawnerConfig, "{D4D68E8E-9031-448F-9D56-B5575CF4833C}", AZ::ComponentConfig) | |
AZ_CLASS_ALLOCATOR (SpawnerConfig, AZ::SystemAllocator) | |
Public Attributes | |
AZ::Data::Asset< AZ::DynamicSliceAsset > | m_sliceAsset { AZ::Data::AssetLoadBehavior::PreLoad } |
The slice asset to be spawned. | |
bool | m_spawnOnActivate = false |
Whether or not to spawn the slice when the component activates. | |
bool | m_destroyOnDeactivate = false |
Whether or not to destroy the slice when the component deactivates. | |