Open 3D Engine LmbrCentral Gem API Reference  24.09
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LmbrCentral::TextureAsset Class Reference

#include <TextureAsset.h>

Static Public Member Functions

static const char * GetFileFilter ()
 

Detailed Description

Texture asset type configuration. Reflect as: AzFramework::SimpleAssetReference<TextureAsset> Currently only used by LyShine for Sprites and will require a bit of work to move it and TextureAssetInfo into LyShine without breaking existing .uicanvas files


The documentation for this class was generated from the following file: