Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <TranslationBuilderComponent.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) |
Asset Builder Callback Functions. | |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const |
void | ShutDown () override |
AssetBuilderSDK::AssetBuilderCommandBus interface. | |
Static Public Member Functions | |
static AZ::Uuid | GetUUID () |
Here is an example of a builder worker that actually performs the building of assets. In this example, we only register one, but you can have as many different builders in a single builder module as you want.