#include <TranslationBuilderComponent.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
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void  | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) | 
|   | Asset Builder Callback Functions. 
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void  | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const | 
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void  | ShutDown () override | 
|   | AssetBuilderSDK::AssetBuilderCommandBus interface. 
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static AZ::Uuid  | GetUUID () | 
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Here is an example of a builder worker that actually performs the building of assets. In this example, we only register one, but you can have as many different builders in a single builder module as you want. 
The documentation for this class was generated from the following file:
- Gems/LmbrCentral/Code/Source/Builders/TranslationBuilder/TranslationBuilderComponent.h