#include <AssetTreeEntry.h>
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using | FolderMap = AZStd::map< AZStd::string, AssetTreeEntry * > |
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using | FileMap = AZStd::map< AZStd::string, AZ::Data::AssetId > |
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static AssetTreeEntry * | BuildAssetTree (const AZ::Data::AssetType &assetType, const AZStd::string &pathToSearch) |
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FileMap | m_files |
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FolderMap | m_folders |
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void | Insert (const AZStd::string &path, const AZStd::string &menuName, const AZ::Data::AssetId &assetId) |
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Class to build and represent a hierarchical tree view of files and folders containing assets of a given type under a given path
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Editor/AssetTreeEntry.h