Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CUndoAnimKeySelection, including all inherited members.
CUndoAnimKeySelection(CUiAnimViewSequence *pSequence) (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | |
CUndoAnimKeySelection(CUiAnimViewTrack *pTrack) (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
CUndoTrackObject (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | friend |
GetDescription() override | CUndoAnimKeySelection | inlineprotectedvirtual |
GetObjectName() (defined in UiAnimUndoObject) | UiAnimUndoObject | inlinevirtual |
GetSize() override | CUndoAnimKeySelection | inlineprotectedvirtual |
IsChanged([[maybe_unused]] unsigned int &compareValue) const (defined in UiAnimUndoObject) | UiAnimUndoObject | inlinevirtual |
IsSelectionChanged() const (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | |
m_pSequence (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
m_redoKeyStates (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
m_undoKeyStates (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
Redo() override | CUndoAnimKeySelection | protectedvirtual |
Release() | UiAnimUndoObject | inlinevirtual |
RestoreKeyStates(CUiAnimViewSequence *pSequence, const std::vector< bool > keyStates) (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
SaveKeyStates(CUiAnimViewSequence *pSequence) const (defined in CUndoAnimKeySelection) | CUndoAnimKeySelection | protected |
UiAnimUndoObject() (defined in UiAnimUndoObject) | UiAnimUndoObject | inline |
Undo(bool bUndo) override | CUndoAnimKeySelection | protectedvirtual |
~UiAnimUndoObject() (defined in UiAnimUndoObject) | UiAnimUndoObject | inlinevirtual |