Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiAnimUndoObject Struct Referenceabstract

#include <UiAnimUndoObject.h>

Inherited by CAbstractUndoAnimNodeTransaction, CAbstractUndoSequenceTransaction, CAbstractUndoTrackEventTransaction, CAbstractUndoTrackTransaction, CUndoAnimKeySelection, CUndoAnimNodeRename, CUndoSequenceChange, CUndoSequenceSettings, and ISplineCtrlUndo.

Public Member Functions

virtual void Release ()
 Called to delete undo object.
 
virtual int GetSize ()=0
 Return size of this Undo object.
 
virtual const char * GetDescription ()=0
 Return description of this Undo object.
 
virtual void Undo (bool bUndo=true)=0
 
virtual void Redo ()=0
 Redo undone changes on object.
 
virtual const char * GetObjectName ()
 
virtual bool IsChanged ([[maybe_unused]] unsigned int &compareValue) const
 

Detailed Description

UiAnimUndoObject is a interface of general Undo object that makes up part of a UiAnimUndoStep

Member Function Documentation

◆ Undo()

virtual void UiAnimUndoObject::Undo ( bool  bUndo = true)
pure virtual

The documentation for this struct was generated from the following file: