Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiAnimUndoObject.h>
Inherited by CAbstractUndoAnimNodeTransaction, CAbstractUndoSequenceTransaction, CAbstractUndoTrackEventTransaction, CAbstractUndoTrackTransaction, CUndoAnimKeySelection, CUndoAnimNodeRename, CUndoSequenceChange, CUndoSequenceSettings, and ISplineCtrlUndo.
Public Member Functions | |
virtual void | Release () |
Called to delete undo object. | |
virtual int | GetSize ()=0 |
Return size of this Undo object. | |
virtual const char * | GetDescription ()=0 |
Return description of this Undo object. | |
virtual void | Undo (bool bUndo=true)=0 |
virtual void | Redo ()=0 |
Redo undone changes on object. | |
virtual const char * | GetObjectName () |
virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
UiAnimUndoObject is a interface of general Undo object that makes up part of a UiAnimUndoStep
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pure virtual |
Undo this object.
bUndo | If true this operation called in response to Undo operation. |
Implemented in CUndoSequenceChange, CUndoTrackEventMoveDown, CUndoTrackEventMoveUp, CUndoTrackEventRename, CUndoTrackEventRemove, CUndoTrackEventAdd, CUndoAnimNodeRename, CUndoAnimNodeReparent, CUndoTrackRemove, CUndoTrackAdd, CUndoAnimNodeRemove, CUndoAnimNodeAdd, CUndoSequenceRemove, CUndoSequenceAdd, CUndoTrackObject, CUndoAnimKeySelection, and CUndoSequenceSettings.