Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiAnimViewUndo.h>
Inherits CAbstractUndoSequenceTransaction.
Public Member Functions | |
CUndoSequenceAdd (CUiAnimViewSequence *pNewSequence) | |
Public Member Functions inherited from CAbstractUndoSequenceTransaction | |
CAbstractUndoSequenceTransaction (CUiAnimViewSequence *pSequence) | |
Public Member Functions inherited from UiAnimUndoObject | |
virtual void | Release () |
Called to delete undo object. | |
virtual const char * | GetObjectName () |
virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
Protected Member Functions | |
virtual int | GetSize () override |
Return size of this Undo object. | |
virtual const char * | GetDescription () override |
Return description of this Undo object. | |
virtual void | Undo (bool bUndo) override |
virtual void | Redo () override |
Redo undone changes on object. | |
Protected Member Functions inherited from CAbstractUndoSequenceTransaction | |
void | AddSequence () |
void | RemoveSequence (bool bAquireOwnership) |
Additional Inherited Members | |
Protected Attributes inherited from CAbstractUndoSequenceTransaction | |
CUiAnimViewSequence * | m_pSequence |
std::unique_ptr< CUiAnimViewSequence > | m_pStoredUiAnimViewSequence |
Undo for adding a sequence
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overrideprotectedvirtual |
Undo this object.
bUndo | If true this operation called in response to Undo operation. |
Implements UiAnimUndoObject.