Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CUndoSequenceChange Class Reference

#include <UiAnimViewUndo.h>

Inherits UiAnimUndoObject.

Public Member Functions

 CUndoSequenceChange (CUiAnimViewSequence *oldSequence, CUiAnimViewSequence *newSequence)
 
- Public Member Functions inherited from UiAnimUndoObject
virtual void Release ()
 Called to delete undo object.
 
virtual const char * GetObjectName ()
 
virtual bool IsChanged ([[maybe_unused]] unsigned int &compareValue) const
 

Protected Member Functions

int GetSize () override
 Return size of this Undo object.
 
const char * GetDescription () override
 Return description of this Undo object.
 
virtual void ChangeSequence (CUiAnimViewSequence *sequence)
 
void Undo (bool undo) override
 
void Redo () override
 Redo undone changes on object.
 

Protected Attributes

CUiAnimViewSequencem_oldSequence
 
CUiAnimViewSequencem_newSequence
 

Detailed Description

Undo for changing current sequence

Member Function Documentation

◆ Undo()

void CUndoSequenceChange::Undo ( bool  bUndo)
overrideprotectedvirtual

Undo this object.

Parameters
bUndoIf true this operation called in response to Undo operation.

Implements UiAnimUndoObject.


The documentation for this class was generated from the following file: