Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <UiAnimViewUndo.h>
Inherits UiAnimUndoObject.
Public Member Functions | |
CUndoSequenceChange (CUiAnimViewSequence *oldSequence, CUiAnimViewSequence *newSequence) | |
Public Member Functions inherited from UiAnimUndoObject | |
virtual void | Release () |
Called to delete undo object. | |
virtual const char * | GetObjectName () |
virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
Protected Member Functions | |
int | GetSize () override |
Return size of this Undo object. | |
const char * | GetDescription () override |
Return description of this Undo object. | |
virtual void | ChangeSequence (CUiAnimViewSequence *sequence) |
void | Undo (bool undo) override |
void | Redo () override |
Redo undone changes on object. | |
Protected Attributes | |
CUiAnimViewSequence * | m_oldSequence |
CUiAnimViewSequence * | m_newSequence |
Undo for changing current sequence
|
overrideprotectedvirtual |
Undo this object.
bUndo | If true this operation called in response to Undo operation. |
Implements UiAnimUndoObject.