Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiAnimViewUndo.h>
Inherits UiAnimUndoObject.
Inherited by CUndoAnimNodeAdd, CUndoAnimNodeRemove, and CUndoAnimNodeReparent.
Public Member Functions | |
CAbstractUndoAnimNodeTransaction (CUiAnimViewAnimNode *pNode) | |
Public Member Functions inherited from UiAnimUndoObject | |
virtual void | Release () |
Called to delete undo object. | |
virtual int | GetSize ()=0 |
Return size of this Undo object. | |
virtual const char * | GetDescription ()=0 |
Return description of this Undo object. | |
virtual void | Undo (bool bUndo=true)=0 |
virtual void | Redo ()=0 |
Redo undone changes on object. | |
virtual const char * | GetObjectName () |
virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
Protected Member Functions | |
void | AddNode () |
void | RemoveNode (bool bAquireOwnership) |
Protected Attributes | |
CUiAnimViewAnimNode * | m_pParentNode |
CUiAnimViewAnimNode * | m_pNode |
std::unique_ptr< CUiAnimViewNode > | m_pStoredUiAnimViewNode |
Base class for anim node add/remove