Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PropertyHandlerChar Class Reference

Inherits QObject, and AzToolsFramework::PropertyHandler< uint32_t, AzToolsFramework::PropertyStringLineEditCtrl >.

Public Member Functions

 AZ_CLASS_ALLOCATOR (PropertyHandlerChar, AZ::SystemAllocator)
 
AZ::u32 GetHandlerName (void) const override
 
bool IsDefaultHandler () const override
 
QWidget * CreateGUI (QWidget *pParent) override
 
void ConsumeAttribute (AzToolsFramework::PropertyStringLineEditCtrl *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
void WriteGUIValuesIntoProperty (size_t index, AzToolsFramework::PropertyStringLineEditCtrl *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 
bool ReadValuesIntoGUI (size_t index, AzToolsFramework::PropertyStringLineEditCtrl *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 

Static Public Member Functions

static void Register ()
 

The documentation for this class was generated from the following file: