Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits AzToolsFramework::PropertyHandler< AZStd::string, PropertyDirectoryCtrl >.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PropertyHandlerDirectory, AZ::SystemAllocator) | |
AZ::u32 | GetHandlerName (void) const override |
QWidget * | CreateGUI (QWidget *pParent) override |
void | ConsumeAttribute (PropertyDirectoryCtrl *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override |
void | WriteGUIValuesIntoProperty (size_t index, PropertyDirectoryCtrl *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
bool | ReadValuesIntoGUI (size_t index, PropertyDirectoryCtrl *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
Static Public Member Functions | |
static void | Register () |