Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Visual sprite editor used to configure slicing and sprite-sheet properties for a given sprite. More...
#include <SpriteBorderEditor.h>
Inherits QDialog.
Signals | |
void | SelectedCellChanged (ISprite *sprite, AZ::u32 index=0) |
Signals when a new cell within the sprite-sheet has been selected. | |
void | ResettingUi () |
Public Member Functions | |
SpriteBorderEditor (const char *path, QWidget *parent=nullptr) | |
bool | GetHasBeenInitializedProperly () |
Visual sprite editor used to configure slicing and sprite-sheet properties for a given sprite.
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signal |
Signals when the Sprite Editor UI is being reset.
See ResetUi.