Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiCanvasBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | MarkRenderGraphDirty ()=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on an entity can implement the events. | |
The canvas component implements this bus and it is provided for C++ implementations of UI components to use to talk to the canvas
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pure virtual |
Mark the render graph for the canvas as dirty. This will cause the render graph to get cleared and rebuilt on the next render.