Inherits AZ::EBusTraits.
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typedef std::vector< AZ::EntityId >  | CanvasEntityList | 
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virtual AZ::EntityId  | CreateCanvas ()=0 | 
|   | Create a canvas. 
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virtual AZ::EntityId  | LoadCanvas (const AZStd::string &canvasPathname)=0 | 
|   | Load a canvas. 
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virtual void  | UnloadCanvas (AZ::EntityId canvasEntityId)=0 | 
|   | Unload a canvas. 
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virtual AZ::EntityId  | FindLoadedCanvasByPathName (const AZStd::string &canvasPathname, bool loadIfNotFound=false)=0 | 
|   | Find a canvas by path, optionally load the canvas if it was not found. 
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virtual CanvasEntityList  | GetLoadedCanvases ()=0 | 
|   | Get a list of canvases that are loaded in game, this is sorted by draw order. 
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| virtual void  | SetLocalUserIdInputFilterForAllCanvases (AzFramework::LocalUserId localUserId)=0 | 
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◆ SetLocalUserIdInputFilterForAllCanvases()
  
  
      
        
          | virtual void UiCanvasManagerInterface::SetLocalUserIdInputFilterForAllCanvases  | 
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          AzFramework::LocalUserId  | 
          localUserId | ) | 
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pure virtual   | 
  
 
 
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiCanvasManagerBus.h