Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentBus.
Public Member Functions | |
virtual bool | ProcessHitInputEvent (const AzFramework::InputChannel::Snapshot &inputSnapshot, const AzFramework::RenderGeometry::RayRequest &rayRequest)=0 |
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pure virtual |
Convert the input ray collision into a canvas space position and pass the event and that position to the UI canvas to handle as a positional input event