Inherits AZ::EBusTraits.
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virtual CUiAnimationContext *  | GetAnimationContext ()=0 | 
|   | Get the animation context for the UI animation window. 
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virtual IUiAnimationSystem *  | GetAnimationSystem ()=0 | 
|   | Get the active UI animation system, this is the animation system for the active canvas. 
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virtual CUiAnimViewSequence *  | GetCurrentSequence ()=0 | 
|   | Get the active UI animation sequence in the UI Animation Window. 
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| virtual void  | ActiveCanvasChanged ()=0 | 
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static const char *  | GetUniqueName () | 
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◆ ActiveCanvasChanged()
  
  
      
        
          | virtual void UiEditorAnimationInterface::ActiveCanvasChanged  | 
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pure virtual   | 
  
 
Called when the active canvas in the UI Editor window changes so that the UI Editor animation window can update to show the correct sequences. Active canvas could change from a valid entity Id to an invalid entity Id and vice versa 
 
 
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Editor/Animation/UiEditorAnimationBus.h