Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Bus for receiving events/notifications from the UI entity context. More...
#include <UiEntityContextBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | OnContextReset () |
Fired when the context is being reset. | |
virtual void | OnSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &) |
Fired when a slice has been successfully instantiated. | |
virtual void | OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &) |
Fired when a slice has failed to instantiate. | |
virtual void | OnEntityStreamLoadSuccess () |
Fired when the entity stream has been successfully loaded. | |
virtual void | OnEntityStreamLoadFailed () |
Fired when the entity stream load has failed. | |
Bus for receiving events/notifications from the UI entity context.