Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiEntityContextNotification Class Reference

Bus for receiving events/notifications from the UI entity context. More...

#include <UiEntityContextBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual void OnContextReset ()
 Fired when the context is being reset.
 
virtual void OnSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &)
 Fired when a slice has been successfully instantiated.
 
virtual void OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &)
 Fired when a slice has failed to instantiate.
 
virtual void OnEntityStreamLoadSuccess ()
 Fired when the entity stream has been successfully loaded.
 
virtual void OnEntityStreamLoadFailed ()
 Fired when the entity stream load has failed.
 

Detailed Description

Bus for receiving events/notifications from the UI entity context.


The documentation for this class was generated from the following file: