Inherits AZ::ComponentBus.
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virtual float  | GetFadeValue ()=0 | 
|   | Get the fade value. This is a float between 0 and 1. 1 means no fade. 0 means complete fade to invisible. 
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virtual void  | SetFadeValue (float fade)=0 | 
|   | Set the fade value. 
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| virtual void  | Fade (float targetValue, float speed)=0 | 
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virtual bool  | IsFading ()=0 | 
|   | Get whether a fade animation is taking place. 
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virtual bool  | GetUseRenderToTexture ()=0 | 
|   | Get the flag that indicates whether the fader should use render to texture. 
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virtual void  | SetUseRenderToTexture (bool useRenderToTexture)=0 | 
|   | Set the flag that indicates whether the fader should use render to texture. 
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static const AZ::EBusHandlerPolicy  | HandlerPolicy = AZ::EBusHandlerPolicy::Single | 
|   | Only one component on a entity can implement the events. 
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◆ Fade()
  
  
      
        
          | virtual void UiFaderInterface::Fade  | 
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          float  | 
          targetValue,  | 
         
        
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          float  | 
          speed  | 
         
        
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          ) | 
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pure virtual   | 
  
 
Trigger a fade animation. 
- Parameters
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    | targetValue | The value to end the fade at [0,1]  | 
    | speed | Speed measured in full fade amount per second; 0 means instant  | 
    | listener | The listener to notify when the fade is completed or interrupted  | 
  
   
 
 
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiFaderBus.h