Open 3D Engine LyShine Gem API Reference  24.09
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UiFaderInterface Class Referenceabstract

Inherits AZ::ComponentBus.

Public Member Functions

virtual float GetFadeValue ()=0
 Get the fade value. This is a float between 0 and 1. 1 means no fade. 0 means complete fade to invisible.
 
virtual void SetFadeValue (float fade)=0
 Set the fade value.
 
virtual void Fade (float targetValue, float speed)=0
 
virtual bool IsFading ()=0
 Get whether a fade animation is taking place.
 
virtual bool GetUseRenderToTexture ()=0
 Get the flag that indicates whether the fader should use render to texture.
 
virtual void SetUseRenderToTexture (bool useRenderToTexture)=0
 Set the flag that indicates whether the fader should use render to texture.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 Only one component on a entity can implement the events.
 

Member Function Documentation

◆ Fade()

virtual void UiFaderInterface::Fade ( float  targetValue,
float  speed 
)
pure virtual

Trigger a fade animation.

Parameters
targetValueThe value to end the fade at [0,1]
speedSpeed measured in full fade amount per second; 0 means instant
listenerThe listener to notify when the fade is completed or interrupted

The documentation for this class was generated from the following file: