Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Bus for receiving notifications from the UI game entity context component. More...
#include <UiGameEntityContextBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | OnSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &) |
Fired when a slice has been successfully instantiated. | |
virtual void | OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &) |
Fired when a slice asset could not be instantiated. | |
Bus for receiving notifications from the UI game entity context component.