Open 3D Engine LyShine Gem API Reference  24.09
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UiImageInterface Class Referenceabstract

Inherits AZ::ComponentBus.

Public Types

enum class  ImageType : int32_t {
  Stretched , Sliced , Fixed , Tiled ,
  StretchedToFit , StretchedToFill
}
 
enum class  SpriteType : int32_t { SpriteAsset , RenderTarget }
 
enum class  FillType : int32_t {
  None , Linear , Radial , RadialCorner ,
  RadialEdge
}
 
enum class  FillCornerOrigin : int32_t { TopLeft , TopRight , BottomRight , BottomLeft }
 
enum class  FillEdgeOrigin : int32_t { Left , Top , Right , Bottom }
 

Public Member Functions

virtual AZ::Color GetColor ()=0
 Gets the image color tint.
 
virtual void SetColor (const AZ::Color &color)=0
 Sets the image color tint.
 
virtual float GetAlpha ()=0
 Gets the image color alpha.
 
virtual void SetAlpha (float color)=0
 Sets the image color alpha.
 
virtual ISpriteGetSprite ()=0
 Gets the sprite for this element.
 
virtual void SetSprite (ISprite *sprite)=0
 Sets the sprite for this element.
 
virtual AZStd::string GetSpritePathname ()=0
 Gets the source location of the image to be displayed by the element.
 
virtual void SetSpritePathname (AZStd::string spritePath)=0
 Sets the source location of the image to be displayed by the element.
 
virtual bool SetSpritePathnameIfExists (AZStd::string spritePath)=0
 
virtual AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > GetAttachmentImageAsset ()=0
 
virtual void SetAttachmentImageAsset (const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset)=0
 
virtual bool GetIsRenderTargetSRGB ()=0
 Gets whether the render target is in sRGB color space.
 
virtual void SetIsRenderTargetSRGB (bool isSRGB)=0
 Sets whether the render target is in sRGB color space.
 
virtual SpriteType GetSpriteType ()=0
 Gets the type of the sprite.
 
virtual void SetSpriteType (SpriteType spriteType)=0
 Sets the type of the sprite.
 
virtual ImageType GetImageType ()=0
 Gets the type of the image.
 
virtual void SetImageType (ImageType imageType)=0
 Sets the type of the image.
 
virtual FillType GetFillType ()=0
 Gets the fill type for the image.
 
virtual void SetFillType (FillType fillType)=0
 Sets the fill type for the image.
 
virtual float GetFillAmount ()=0
 Gets the fill amount for the image in the range [0,1].
 
virtual void SetFillAmount (float fillAmount)=0
 Sets the fill amount for the image in the range [0,1].
 
virtual float GetRadialFillStartAngle ()=0
 Gets the start angle for radial fill, measured clockwise in degrees from straight up.
 
virtual void SetRadialFillStartAngle (float radialFillStartAngle)=0
 Sets the start angle for radial fill, measured clockwise in degrees from straight up.
 
virtual FillCornerOrigin GetCornerFillOrigin ()=0
 Gets the corner fill origin.
 
virtual void SetCornerFillOrigin (FillCornerOrigin cornerOrigin)=0
 Sets the corner fill origin.
 
virtual FillEdgeOrigin GetEdgeFillOrigin ()=0
 Gets the edge fill origin.
 
virtual void SetEdgeFillOrigin (FillEdgeOrigin edgeOrigin)=0
 Sets the edge fill origin.
 
virtual bool GetFillClockwise ()=0
 Gets whether the image is filled clockwise.
 
virtual void SetFillClockwise (bool fillClockwise)=0
 Sets whether the image is filled clockwise.
 
virtual bool GetFillCenter ()=0
 Gets whether the center of a sliced image is filled.
 
virtual void SetFillCenter (bool fillCenter)=0
 Sets whether the center of a sliced image is filled.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 Only one component on a entity can implement the events.
 

Member Enumeration Documentation

◆ FillType

enum UiImageInterface::FillType : int32_t
strong
Enumerator
None 

the image is displayed fully filled

Linear 

the image is filled linearly from one edge to the opposing edge

Radial 

the image is filled radially around the center

RadialCorner 

the image is filled radially around a corner

RadialEdge 

the image is filled radially around the midpoint of an edge

◆ ImageType

enum UiImageInterface::ImageType : int32_t
strong
Enumerator
Stretched 

the texture is stretched to fit the rect without maintaining aspect ratio

Sliced 

the texture is sliced such that center stretches and the edges do not

Fixed 

the texture is not stretched at all

Tiled 

the texture is tiled (repeated)

StretchedToFit 

the texture is scaled to fit the rect while maintaining aspect ratio

StretchedToFill 

the texture is scaled to fill the rect while maintaining aspect ratio

Member Function Documentation

◆ SetSpritePathnameIfExists()

virtual bool UiImageInterface::SetSpritePathnameIfExists ( AZStd::string  spritePath)
pure virtual

Sets the source location of the image to be displayed by the element only if the sprite asset exists. Otherwise, the current sprite remains unchanged. Returns whether the sprite changed


The documentation for this class was generated from the following file: