Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Image component capable of indexing and displaying from multiple image files in a directory. More...
#include <UiImageSequenceComponent.h>
Inherits AZ::Component, UiVisualBus::Handler, UiRenderBus::Handler, UiImageSequenceBus::Handler, UiIndexableImageBus::Handler, UiTransformChangeNotificationBus::Handler, UiCanvasPixelAlignmentNotificationBus::Handler, and UiEditorRefreshDirectoryNotificationBus::Handler.
Public Types | |
using | TextureAssetRef = AzFramework::SimpleAssetReference< LmbrCentral::TextureAsset > |
using | ImageList = AZStd::vector< TextureAssetRef > |
using | SpriteList = AZStd::vector< ISprite * > |
Public Member Functions | |
AZ_COMPONENT (UiImageSequenceComponent, LyShine::UiImageSequenceComponentUuid, AZ::Component) | |
void | OnRefreshDirectory () override |
void | ResetOverrides () override |
void | SetOverrideColor (const AZ::Color &) override |
void | SetOverrideAlpha (float) override |
void | SetOverrideSprite (ISprite *, AZ::u32) override |
void | Render (LyShine::IRenderGraph *renderGraph) override |
ImageType | GetImageType () override |
void | SetImageType (ImageType imageType) override |
void | SetImageIndex (AZ::u32 index) override |
const AZ::u32 | GetImageIndex () override |
const AZ::u32 | GetImageIndexCount () override |
AZStd::string | GetImageIndexAlias (AZ::u32 index) override |
void | SetImageIndexAlias (AZ::u32 index, const AZStd::string &alias) override |
AZ::u32 | GetImageIndexFromAlias (const AZStd::string &alias) override |
void | OnCanvasSpaceRectChanged (AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override |
void | OnTransformToViewportChanged () override |
void | OnCanvasPixelAlignmentChange () override |
Protected Member Functions | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
Image component capable of indexing and displaying from multiple image files in a directory.
This component offers functionality similar to a sprite-sheet being used with an image component. Instead of indexing multiple images mapped within a single sprite-sheet, this component indexes multiple image files.
Note that this only supports fixed image types - the image component is more fully featured for rendering images.