Inherits AZ::ComponentBus.
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static const char * | GetUniqueName () |
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
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◆ InGamePostActivate()
virtual void UiInitializationInterface::InGamePostActivate |
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pure virtual |
Initialize the component after it has been created as part of a set of entities. I.e. After a group of entities has been created and activated from a load or clone operation in the game (not in the UI Editor) this is called on each created element. This allows the component to perform operations that rely on related entities being activated.
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiInitializationBus.h