Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This component overrides the transforms of immediate children to organize them into a grid. More...
#include <UiLayoutGridComponent.h>
Inherits AZ::Component, UiLayoutControllerBus::Handler, UiLayoutBus::Handler, UiLayoutGridBus::Handler, UiLayoutCellDefaultBus::Handler, and UiTransformChangeNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (UiLayoutGridComponent, LyShine::UiLayoutGridComponentUuid, AZ::Component) | |
virtual void | ApplyLayoutWidth () override |
virtual void | ApplyLayoutHeight () override |
virtual bool | IsUsingLayoutCellsToCalculateLayout () override |
virtual bool | GetIgnoreDefaultLayoutCells () override |
virtual void | SetIgnoreDefaultLayoutCells (bool ignoreDefaultLayoutCells) override |
virtual IDraw2d::HAlign | GetHorizontalChildAlignment () override |
virtual void | SetHorizontalChildAlignment (IDraw2d::HAlign alignment) override |
virtual IDraw2d::VAlign | GetVerticalChildAlignment () override |
virtual void | SetVerticalChildAlignment (IDraw2d::VAlign alignment) override |
virtual bool | IsControllingChild (AZ::EntityId childId) override |
virtual AZ::Vector2 | GetSizeToFitChildElements (const AZ::Vector2 &childElementSize, int numChildElements) override |
virtual UiLayoutInterface::Padding | GetPadding () override |
virtual void | SetPadding (UiLayoutInterface::Padding padding) override |
virtual AZ::Vector2 | GetSpacing () override |
virtual void | SetSpacing (AZ::Vector2 spacing) override |
virtual AZ::Vector2 | GetCellSize () override |
virtual void | SetCellSize (AZ::Vector2 size) override |
virtual UiLayoutInterface::HorizontalOrder | GetHorizontalOrder () override |
virtual void | SetHorizontalOrder (UiLayoutInterface::HorizontalOrder order) override |
virtual UiLayoutInterface::VerticalOrder | GetVerticalOrder () override |
virtual void | SetVerticalOrder (UiLayoutInterface::VerticalOrder order) override |
virtual StartingDirection | GetStartingDirection () override |
virtual void | SetStartingDirection (StartingDirection direction) override |
float | GetMinWidth () override |
float | GetMinHeight () override |
float | GetTargetWidth (float maxWidth) override |
float | GetTargetHeight (float maxHeight) override |
float | GetExtraWidthRatio () override |
float | GetExtraHeightRatio () override |
void | OnCanvasSpaceRectChanged (AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override |
Protected Member Functions | |
void | Activate () override |
void | Deactivate () override |
AZ_DISABLE_COPY_MOVE (UiLayoutGridComponent) | |
AZ::Vector2 | GetChildrenBoundingRectSize (const AZ::Vector2 childElementSize, int numChildElements) |
Get the bounding rect size of the children. | |
void | InvalidateLayout () |
Called on a property change that has caused this element's layout to be invalid. | |
void | InvalidateParentLayout () |
Called when a property that is used to calculate default layout cell values has changed. | |
void | CheckLayoutFitterAndRefreshEditorTransformProperties () const |
Refresh the transform properties in the editor's properties pane. | |
Protected Attributes | |
UiLayoutInterface::Padding | m_padding |
the padding (in pixels) inside the edges of this element | |
AZ::Vector2 | m_spacing |
the vertical and horizontal spacing between child elements in pixels | |
AZ::Vector2 | m_cellSize |
the width and height of child elements in pixels | |
UiLayoutInterface::HorizontalOrder | m_horizontalOrder |
the order that the child elements are placed in | |
UiLayoutInterface::VerticalOrder | m_verticalOrder |
StartingDirection | m_startingDirection |
IDraw2d::HAlign | m_childHAlignment |
Child alignment. | |
IDraw2d::VAlign | m_childVAlignment |
UiTransform2dInterface::Offsets | m_origOffsets |
bool | m_origOffsetsInitialized |
This component overrides the transforms of immediate children to organize them into a grid.
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protected |
The original offsets. Used to get a bounding size that is used to calculate the number of rows or columns that fit within the bounds