Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiRenderer Member List

This is the complete list of members for UiRenderer, including all inherited members.

BeginCanvasRender()UiRenderer
BeginUiFrameRender()UiRenderer
CreateDynamicDrawContextForRTT(const AZStd::string &rttName) (defined in UiRenderer)UiRenderer
DebugDisplayTextureData(int recordingOption)UiRenderer
DebugSetRecordingOptionForTextureData(int recordingOption)UiRenderer
DebugUseTexture(AZ::Data::Instance< AZ::RPI::Image > image)UiRenderer
DecrementStencilRef()UiRenderer
EndCanvasRender()UiRenderer
EndUiFrameRender()UiRenderer
GetBaseState()UiRenderer
GetCurrentShaderVariant()UiRenderer
GetDynamicDrawContext()UiRenderer
GetModelViewProjectionMatrix()UiRenderer
GetStencilRef()UiRenderer
GetUiShaderData()UiRenderer
GetViewportContext()UiRenderer
GetViewportSize()UiRenderer
IncrementStencilRef()UiRenderer
IsReady()UiRenderer
LogName (defined in UiRenderer)UiRendererprotectedstatic
m_baseState (defined in UiRenderer)UiRendererprotected
m_debugTextureDataRecordLevel (defined in UiRenderer)UiRendererprotected
m_dynamicDraw (defined in UiRenderer)UiRendererprotected
m_isRPIReady (defined in UiRenderer)UiRendererprotected
m_ownedScene (defined in UiRenderer)UiRendererprotected
m_scene (defined in UiRenderer)UiRendererprotected
m_stencilRef (defined in UiRenderer)UiRendererprotected
m_texturesUsedInFrame (defined in UiRenderer)UiRendererprotected
m_uiShaderData (defined in UiRenderer)UiRendererprotected
m_viewportContext (defined in UiRenderer)UiRendererprotected
SetBaseState(BaseState state)UiRenderer
SetStencilRef(uint32_t)UiRenderer
UiRenderer(AZ::RPI::ViewportContextPtr viewportContext=nullptr)UiRenderer
~UiRenderer() (defined in UiRenderer)UiRenderer