Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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UI render interface. More...
#include <UiRenderer.h>
Inherits AZ::Render::Bootstrap::NotificationBus::Handler.
Classes | |
struct | BaseState |
struct | UiShaderData |
Public Member Functions | |
UiRenderer (AZ::RPI::ViewportContextPtr viewportContext=nullptr) | |
Constructor, constructed by the LyShine class. | |
bool | IsReady () |
Returns whether RPI has loaded all its assets and is ready to render. | |
void | BeginUiFrameRender () |
Start the rendering of the frame for LyShine. | |
void | EndUiFrameRender () |
End the rendering of the frame for LyShine. | |
void | BeginCanvasRender () |
Start the rendering of a UI canvas. | |
void | EndCanvasRender () |
End the rendering of a UI canvas. | |
AZ::RHI::Ptr< AZ::RPI::DynamicDrawContext > | GetDynamicDrawContext () |
Return the dynamic draw context associated with this UI renderer. | |
AZ::RHI::Ptr< AZ::RPI::DynamicDrawContext > | CreateDynamicDrawContextForRTT (const AZStd::string &rttName) |
const UiShaderData & | GetUiShaderData () |
Return the shader data for the ui shader. | |
AZ::Matrix4x4 | GetModelViewProjectionMatrix () |
Return the current orthographic view matrix. | |
AZ::Vector2 | GetViewportSize () |
Return the curent viewport size. | |
BaseState | GetBaseState () |
Get the current base state. | |
void | SetBaseState (BaseState state) |
Set the base state. | |
AZ::RPI::ShaderVariantId | GetCurrentShaderVariant () |
Get the shader variant based on current render properties. | |
uint32_t | GetStencilRef () |
Get the current stencil test reference value. | |
void | SetStencilRef (uint32_t) |
Set the stencil test reference value. | |
void | IncrementStencilRef () |
Increment the current stencil reference value. | |
void | DecrementStencilRef () |
Decrement the current stencil reference value. | |
AZStd::shared_ptr< AZ::RPI::ViewportContext > | GetViewportContext () |
Return the viewport context set by the user, or the default if not set. | |
void | DebugSetRecordingOptionForTextureData (int recordingOption) |
Setup to record debug texture data before rendering. | |
void | DebugDisplayTextureData (int recordingOption) |
Display debug texture data after rendering. | |
void | DebugUseTexture (AZ::Data::Instance< AZ::RPI::Image > image) |
Track textures being used in the current frame. | |
Protected Attributes | |
BaseState | m_baseState |
uint32_t | m_stencilRef = 0 |
UiShaderData | m_uiShaderData |
AZ::RHI::Ptr< AZ::RPI::DynamicDrawContext > | m_dynamicDraw |
bool | m_isRPIReady = false |
AZStd::shared_ptr< AZ::RPI::ViewportContext > | m_viewportContext |
AZ::RPI::ScenePtr | m_ownedScene |
AZ::RPI::Scene * | m_scene = nullptr |
int | m_debugTextureDataRecordLevel = 0 |
AZStd::unordered_set< AZ::Data::Instance< AZ::RPI::Image > > | m_texturesUsedInFrame |
Static Protected Attributes | |
static constexpr char | LogName [] = "UiRenderer" |
UI render interface.