Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiSliceManager, including all inherited members.
DetachSliceEntities(const AzToolsFramework::EntityIdList &entities) | UiSliceManager | |
DetachSliceInstances(const AzToolsFramework::EntityIdList &entities) | UiSliceManager | |
GatherEntitiesAndAllDescendents(const AzToolsFramework::EntityIdList &inputEntities) | UiSliceManager | |
GetEntityContextId() const | UiSliceManager | inline |
GetRootSlice() const (defined in UiSliceManager) | UiSliceManager | |
InstantiateSlice(const AZ::Data::AssetId &assetId, AZ::Vector2 viewportPosition, int childIndex=-1) | UiSliceManager | |
InstantiateSliceUsingBrowser(HierarchyWidget *hierarchy, AZ::Vector2 viewportPosition) | UiSliceManager | |
IsRootEntity(const AZ::Entity &entity) const | UiSliceManager | |
MakeSliceFromSelectedItems(HierarchyWidget *hierarchy, bool inheritSlices) | UiSliceManager | |
OnSliceInstantiationFailed(const AZ::Data::AssetId &sliceAssetId, const AzFramework::SliceInstantiationTicket &ticket) override (defined in UiSliceManager) | UiSliceManager | |
PushEntitiesBackToSlice(const AzToolsFramework::EntityIdList &entityIdList, const AZ::Data::Asset< AZ::SliceAsset > &sliceAsset) | UiSliceManager | |
PushEntitiesModal(const AzToolsFramework::EntityIdList &entities, AZ::SerializeContext *serializeContext=nullptr) | UiSliceManager | |
QuickPushSliceInstance(const AZ::SliceComponent::SliceInstanceAddress &sliceAddress, const AzToolsFramework::EntityIdList &entityIdList) | UiSliceManager | |
SetEntityContextId(AzFramework::EntityContextId entityContextId) | UiSliceManager | |
UiSliceManager(AzFramework::EntityContextId entityContextId) (defined in UiSliceManager) | UiSliceManager | |
~UiSliceManager() override (defined in UiSliceManager) | UiSliceManager |