Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits UiEditorEntityContextNotificationBus::Handler.
Public Member Functions | |
UiSliceManager (AzFramework::EntityContextId entityContextId) | |
void | OnSliceInstantiationFailed (const AZ::Data::AssetId &sliceAssetId, const AzFramework::SliceInstantiationTicket &ticket) override |
void | InstantiateSlice (const AZ::Data::AssetId &assetId, AZ::Vector2 viewportPosition, int childIndex=-1) |
Instantiate an existing slice asset into the UI canvas. | |
void | InstantiateSliceUsingBrowser (HierarchyWidget *hierarchy, AZ::Vector2 viewportPosition) |
Instantiate an existing slice asset into the UI canvas using a file browser. | |
void | MakeSliceFromSelectedItems (HierarchyWidget *hierarchy, bool inheritSlices) |
AZ::SliceComponent * | GetRootSlice () const |
AzToolsFramework::EntityIdSet | GatherEntitiesAndAllDescendents (const AzToolsFramework::EntityIdList &inputEntities) |
Given a set of entities return a set that contains these entities plus all of their descendants. | |
void | PushEntitiesModal (const AzToolsFramework::EntityIdList &entities, AZ::SerializeContext *serializeContext=nullptr) |
Brings up the Push to Slice (advanced) dialog. | |
void | DetachSliceEntities (const AzToolsFramework::EntityIdList &entities) |
Detach the given entities from the slice instance(s) that they are part of. | |
void | DetachSliceInstances (const AzToolsFramework::EntityIdList &entities) |
Detach all entities in the slice instances that the give entities are part of from their slice instances. | |
bool | IsRootEntity (const AZ::Entity &entity) const |
Returns true if the entity has a null parent pointer. | |
void | SetEntityContextId (AzFramework::EntityContextId entityContextId) |
Set the entity context that this UI slice manager is operating on. | |
AzFramework::EntityContextId | GetEntityContextId () const |
Get the entity context that this UI slice manager is operating on. | |
AZ::Outcome< void, AZStd::string > | PushEntitiesBackToSlice (const AzToolsFramework::EntityIdList &entityIdList, const AZ::Data::Asset< AZ::SliceAsset > &sliceAsset) |
AZ::Outcome< void, AZStd::string > | QuickPushSliceInstance (const AZ::SliceComponent::SliceInstanceAddress &sliceAddress, const AzToolsFramework::EntityIdList &entityIdList) |
Push the given set of entities to the given slice instance (handles adds and removes). | |
void UiSliceManager::MakeSliceFromSelectedItems | ( | HierarchyWidget * | hierarchy, |
bool | inheritSlices | ||
) |
Create a new slice from the selected items and replace the selected items with an instance of the slice
AZ::Outcome<void, AZStd::string> UiSliceManager::PushEntitiesBackToSlice | ( | const AzToolsFramework::EntityIdList & | entityIdList, |
const AZ::Data::Asset< AZ::SliceAsset > & | sliceAsset | ||
) |
Push the given entities back to the given slice asset (they must be part of an instance of that slice) No adds or removes are performed by this operation