Open 3D Engine LyShine Gem API Reference  24.09
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UiSliceManager Class Reference

Inherits UiEditorEntityContextNotificationBus::Handler.

Public Member Functions

 UiSliceManager (AzFramework::EntityContextId entityContextId)
 
void OnSliceInstantiationFailed (const AZ::Data::AssetId &sliceAssetId, const AzFramework::SliceInstantiationTicket &ticket) override
 
void InstantiateSlice (const AZ::Data::AssetId &assetId, AZ::Vector2 viewportPosition, int childIndex=-1)
 Instantiate an existing slice asset into the UI canvas.
 
void InstantiateSliceUsingBrowser (HierarchyWidget *hierarchy, AZ::Vector2 viewportPosition)
 Instantiate an existing slice asset into the UI canvas using a file browser.
 
void MakeSliceFromSelectedItems (HierarchyWidget *hierarchy, bool inheritSlices)
 
AZ::SliceComponent * GetRootSlice () const
 
AzToolsFramework::EntityIdSet GatherEntitiesAndAllDescendents (const AzToolsFramework::EntityIdList &inputEntities)
 Given a set of entities return a set that contains these entities plus all of their descendants.
 
void PushEntitiesModal (const AzToolsFramework::EntityIdList &entities, AZ::SerializeContext *serializeContext=nullptr)
 Brings up the Push to Slice (advanced) dialog.
 
void DetachSliceEntities (const AzToolsFramework::EntityIdList &entities)
 Detach the given entities from the slice instance(s) that they are part of.
 
void DetachSliceInstances (const AzToolsFramework::EntityIdList &entities)
 Detach all entities in the slice instances that the give entities are part of from their slice instances.
 
bool IsRootEntity (const AZ::Entity &entity) const
 Returns true if the entity has a null parent pointer.
 
void SetEntityContextId (AzFramework::EntityContextId entityContextId)
 Set the entity context that this UI slice manager is operating on.
 
AzFramework::EntityContextId GetEntityContextId () const
 Get the entity context that this UI slice manager is operating on.
 
AZ::Outcome< void, AZStd::string > PushEntitiesBackToSlice (const AzToolsFramework::EntityIdList &entityIdList, const AZ::Data::Asset< AZ::SliceAsset > &sliceAsset)
 
AZ::Outcome< void, AZStd::string > QuickPushSliceInstance (const AZ::SliceComponent::SliceInstanceAddress &sliceAddress, const AzToolsFramework::EntityIdList &entityIdList)
 Push the given set of entities to the given slice instance (handles adds and removes).
 

Member Function Documentation

◆ MakeSliceFromSelectedItems()

void UiSliceManager::MakeSliceFromSelectedItems ( HierarchyWidget hierarchy,
bool  inheritSlices 
)

Create a new slice from the selected items and replace the selected items with an instance of the slice

◆ PushEntitiesBackToSlice()

AZ::Outcome<void, AZStd::string> UiSliceManager::PushEntitiesBackToSlice ( const AzToolsFramework::EntityIdList &  entityIdList,
const AZ::Data::Asset< AZ::SliceAsset > &  sliceAsset 
)

Push the given entities back to the given slice asset (they must be part of an instance of that slice) No adds or removes are performed by this operation


The documentation for this class was generated from the following file: