Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentBus.
Public Types | |
enum class | OverflowMode { OverflowText , ClipText , Ellipsis } |
Determines how text overflow should behave. More... | |
enum class | WrapTextSetting { NoWrap , Wrap } |
Provides values for determining whether text is wrapped or not. | |
enum class | ShrinkToFit { None , Uniform , WidthOnly } |
enum | GetTextFlags { GetAsIs = 0 , GetLocalized = 1 << 0 } |
Determines what processing should be performed on text before returning. | |
enum | SetTextFlags { SetAsIs = 0 , SetEscapeMarkup = 1 << 0 , SetLocalized = 1 << 1 } |
Determines how text should be assigned. | |
typedef AZStd::function< AZStd::string(const AZStd::string &)> | DisplayedTextFunction |
Callback type for retrieving displayed text. | |
Public Member Functions | |
virtual AZStd::string | GetText ()=0 |
virtual void | SetText (const AZStd::string &text)=0 |
virtual AZStd::string | GetTextWithFlags (GetTextFlags flags=GetAsIs)=0 |
virtual void | SetTextWithFlags (const AZStd::string &text, SetTextFlags flags=SetAsIs)=0 |
virtual AZ::Color | GetColor ()=0 |
virtual void | SetColor (const AZ::Color &color)=0 |
virtual LyShine::PathnameType | GetFont ()=0 |
Returns font object used by the displayed text. | |
virtual void | SetFont (const LyShine::PathnameType &fontPath)=0 |
virtual int | GetFontEffect ()=0 |
virtual void | SetFontEffect (int effectIndex)=0 |
virtual AZStd::string | GetFontEffectName (int effectIndex)=0 |
virtual void | SetFontEffectByName (const AZStd::string &effectName)=0 |
virtual float | GetFontSize ()=0 |
virtual void | SetFontSize (float size)=0 |
virtual void | GetTextAlignment (IDraw2d::HAlign &horizontalAlignment, IDraw2d::VAlign &verticalAlignment)=0 |
virtual void | SetTextAlignment (IDraw2d::HAlign horizontalAlignment, IDraw2d::VAlign verticalAlignment)=0 |
virtual IDraw2d::HAlign | GetHorizontalTextAlignment ()=0 |
virtual void | SetHorizontalTextAlignment (IDraw2d::HAlign alignment)=0 |
virtual IDraw2d::VAlign | GetVerticalTextAlignment ()=0 |
virtual void | SetVerticalTextAlignment (IDraw2d::VAlign alignment)=0 |
virtual float | GetCharacterSpacing ()=0 |
virtual void | SetCharacterSpacing (float characterSpacing)=0 |
virtual float | GetLineSpacing ()=0 |
virtual void | SetLineSpacing (float lineSpacing)=0 |
virtual int | GetCharIndexFromPoint (AZ::Vector2 point, bool mustBeInBoundingBox)=0 |
virtual int | GetCharIndexFromCanvasSpacePoint (AZ::Vector2 point, bool mustBeInBoundingBox)=0 |
virtual AZ::Vector2 | GetPointFromCharIndex (int index)=0 |
virtual AZ::Color | GetSelectionColor ()=0 |
virtual void | GetSelectionRange (int &startIndex, int &endIndex)=0 |
virtual void | SetSelectionRange (int startIndex, int endIndex, const AZ::Color &selectionColor)=0 |
virtual void | ClearSelectionRange ()=0 |
Clear any text selection range that has been applied to this text. | |
virtual AZ::Vector2 | GetTextSize ()=0 |
Get the width and height of the text. | |
virtual float | GetTextWidth ()=0 |
Get the width of the text. | |
virtual float | GetTextHeight ()=0 |
Get the height of the text. | |
virtual void | GetTextBoundingBox (int startIndex, int endIndex, UiTransformInterface::RectPointsArray &rectPoints)=0 |
virtual DisplayedTextFunction | GetDisplayedTextFunction () const =0 |
virtual void | SetDisplayedTextFunction (const DisplayedTextFunction &displayedTextFunction)=0 |
virtual OverflowMode | GetOverflowMode ()=0 |
Gets the overflow behavior of this component. | |
virtual void | SetOverflowMode (OverflowMode overflowMode)=0 |
Sets the overflow setting of this component. | |
virtual WrapTextSetting | GetWrapText ()=0 |
Gets the text wrapping setting of this component. | |
virtual void | SetWrapText (WrapTextSetting wrapSetting)=0 |
Sets the text wrapping setting of this component. | |
virtual ShrinkToFit | GetShrinkToFit ()=0 |
Gets the "shrink-to-fit" value of this component. | |
virtual void | SetShrinkToFit (ShrinkToFit shrinkToFit)=0 |
Sets the "shrink-to-fit" value of this component. | |
virtual void | ResetCursorLineHint ()=0 |
Typically triggered when input mechanism (keyboard vs. mouse) changes/alternates. | |
virtual bool | GetIsMarkupEnabled ()=0 |
Get whether markup is enabled. If true then the text string is parsed for XML markup. | |
virtual void | SetIsMarkupEnabled (bool isEnabled)=0 |
Set whether markup is enabled. If true then the text string is parsed for XML markup. | |
virtual float | GetMinimumShrinkScale ()=0 |
Gets the minimum shrink scale when using ShrinkToFit. | |
virtual void | SetMinimumShrinkScale (float minShrinkScale)=0 |
Sets the minimum shrink scale when using ShrinkToFit. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on a entity can implement the events. | |
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strong |
Controls whether text should shrink (scale down) to prevent overflowing.
The amount of scale applied to text can be limited by minimum shrink scale.
Enumerator | |
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None | No shrinking is applied to text. |
Uniform | Shrink text uniformly along X/Y dimension (maintains aspect ratio) |
WidthOnly | Only scales text along X axis (width) |
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pure virtual |
Given a point in untransformed canvas space, return the character index in the string
point | a point in untransformed canvas space |
mustBeInBoundingBox | if true the given point be be contained in the bounding box of actual text characters (not the element). If false it can be anywhere (even outside the element) and is projected onto a text position (for drag select for example). |
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pure virtual |
Given a point in viewport space, return the character index in the string
point | a point in viewport space |
mustBeInBoundingBox | if true the given point be be contained in the bounding box of actual text characters (not the element). If false it can be anywhere (even outside the element) and is projected onto a text position (for drag select for example). |
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pure virtual |
Returns the function object used to manipulate a given string to condition it for rendering. The default displayed text function for a UiTextComponent is pass-through (the passed string is returned as-is).
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pure virtual |
Returns the XY coord of the rendered character position at a given index. Imagining a rect encompassing the character width and line height, the returned coordinate is the upper-left corner of the rect.
index | Index into displayed string. |
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pure virtual |
Returns the unaltered contents of the string contained within the text component.
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pure virtual |
Get the bounding box (in viewport space, so it can be rotated) of the given text range If startIndex and endIndex are the same then a rect is still returned that is one pixel wide
startIndex | 0 means starting at the first character |
endIndex | if equal to text string length that means including the last char |
rectPoints | Output parameter that gets populated with up to three RectPoints for multi-line text selection geometry. |
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pure virtual |
Allows setting a DisplayedTextFunction object to be called prior to rendering. The string contents of a UiTextComponent can be modified for rendering without changing the actual contents of the text component (GetText()). This functionality is useful in some situations, like password hiding, where the displayed text should be different from the stored text.
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pure virtual |
Set a range of the text string to be shown as selected
If startIndex and endIndex are the same then a one pixel wide vertical bar is highlighted.
The provided start and end indices are "character" indices into a UTF8 string. For example, an index of 1 could actually be mapped at buffer index 2 if the first character in the UTF8 string is a multi-byte character of size 2.
startIndex | 0 means starting at the left edge first character |
endIndex | if equal to UTF8 text string length that means up to the right edge of the last char |
selectionColor | the selection color (for box drawn behind text) |