Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits QObject.
Classes | |
struct | TranslationAndScale |
Public Types | |
enum class | NudgeDirection { Up , Down , Left , Right } |
enum class | NudgeSpeed { Slow , Fast } |
enum class | InteractionMode { SELECTION , MOVE , ROTATE , RESIZE , ANCHOR } |
enum class | CoordinateSystem { LOCAL , VIEW } |
Type of coordinate system in the viewport. | |
enum class | InteractionType { DIRECT , TRANSFORM_GIZMO , ANCHORS , PIVOT , GUIDE , NONE } |
Public Member Functions | |
ViewportInteraction (EditorWindow *editorWindow) | |
bool | GetLeftButtonIsActive () |
bool | GetSpaceBarIsActive () |
void | ActivateSpaceBar () |
void | Draw (Draw2dHelper &draw2d, const QTreeWidgetItemRawPtrQList &selectedItems) |
void | MousePressEvent (QMouseEvent *ev) |
void | MouseMoveEvent (QMouseEvent *ev, const QTreeWidgetItemRawPtrQList &selectedItems) |
void | MouseReleaseEvent (QMouseEvent *ev, const QTreeWidgetItemRawPtrQList &selectedItems) |
bool | MouseWheelEvent (QWheelEvent *ev) |
bool | KeyPressEvent (QKeyEvent *ev) |
bool | KeyReleaseEvent (QKeyEvent *ev) |
void | SetMode (InteractionMode mode) |
InteractionMode | GetMode () const |
InteractionType | GetInteractionType () const |
AZ::Entity * | GetActiveElement () const |
const AZ::EntityId & | GetActiveElementId () const |
ViewportHelpers::SelectedAnchors | GetGrabbedAnchors () const |
void | SetCoordinateSystem (CoordinateSystem s) |
CoordinateSystem | GetCoordinateSystem () const |
void | InitializeToolbars () |
float | GetCanvasToViewportScale () const |
AZ::Vector3 | GetCanvasToViewportTranslation () const |
const TranslationAndScale & | GetCanvasViewportMatrixProps () |
void | SetCanvasViewportMatrixProps (const TranslationAndScale &canvasViewportMatrixProps) |
void | CenterCanvasInViewport (const AZ::Vector2 *newCanvasSize=nullptr) |
Centers the entirety of the canvas so that it's viewable within the viewport. More... | |
void | DecreaseCanvasToViewportScale () |
"Zooms out" the view of the canvas in the viewport by an incremental amount | |
void | IncreaseCanvasToViewportScale () |
"Zooms in" the view of the canvas in the viewport by an incremental amount | |
void | ResetCanvasToViewportScale () |
Assigns a scale of 1.0 to the canvas-to-viewport matrix. | |
void | SetCanvasZoomPercent (float scale) |
Sets the scale of the canvas-to-viewport matrix. | |
bool | ShouldScaleToFitOnViewportResize () const |
Return whether the canvas should be scaled to fit when the viewport is resized. | |
void | UpdateZoomFactorLabel () |
void | ClearInteraction (bool clearSpaceBarIsActive=true) |
Reset all transform interaction variables except the interaction mode. | |
void | Nudge (NudgeDirection direction, NudgeSpeed speed) |
Move the selected elements a certain number of pixels at a time. | |
void | StartObjectPickMode () |
Start/stop object pick mode for assigning an entityId property. | |
void | StopObjectPickMode () |
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strong |
Mode of interaction in the viewport This is driven by a toolbar.
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strong |
void ViewportInteraction::CenterCanvasInViewport | ( | const AZ::Vector2 * | newCanvasSize = nullptr | ) |
Centers the entirety of the canvas so that it's viewable within the viewport.
The scale of the canvas-to-viewport matrix is decreased (zoomed out) for canvases that are bigger than the viewport, and increased (zoomed in) for canvases that are smaller than the viewport. This scaled view of the canvas is then use to center the canvas within the viewport.
newCanvasSize | Because of a one-frame delay in canvas size, if the canvas size was recently changed, and the caller knows the new canvas size, the size can be passed to this function to be immediately applied. |